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>> No.586403 [View]
File: 3.49 MB, 1920x958, 8k_textures.png [View same] [iqdb] [saucenao] [google]
586403

And I just want to give an update on 8k textures.

I was too lazy to go back to 3ds max and export and texture everything again, so instead, I tried just exporting a base house texture to 8k.

I think it looks better, but it STILL isn't sharp as 4K textures of the smaller meshes. Now, let's put the problem of different resolutions aside, since I know I can solve it by texturing everything together, but - in theory, if I use one 8k texture for the whole house, judging by this, the general resolution and amount of details will still be lower than the one on that wall support (even less so, because that 8k texture would have to fit even more polygons if I unwrapped everything together).

I mean, I don't know if I'm crazy and if this is necessary, but I'd like to achieve a level of detail modern AAA games still can't afford. From up close, even models from Battlefront 2 look like blurry mess, but probably because of the amount of additional details they put in the scene, and how they light it, you don't notice it and overall it looks sharp and amazing. But I'd like to try to have super sharp everything both from far and close.

>>586402
Yes, that's probably the right way to go. Although when I add all those chamfers, it would already become somewhat of a mid-poly model I believe.

But I'm not sure what you mean by custom normals and how to do that.

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