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>> No.667250 [View]
File: 1.37 MB, 3840x2110, Untitled.jpg [View same] [iqdb] [saucenao] [google]
667250

>>667249
Here's the mech torso itself.

It basically has no topolody, just intersecting primitives clipped one through another.

>> No.667241 [View]
File: 1.37 MB, 3840x2110, Untitled.jpg [View same] [iqdb] [saucenao] [google]
667241

I want to 3d-print a Hunchback Battlemech ripped straight from the game. it's meant to be a pretty big 140mm scale model.

I'm using an SLA printer so for a good print and to avoid wasting immense amounts of resin that will never cure inside I need to hollow it out and make a nice thin shell.

The problem is that the game modelers just didn't give a fuck, It'a a bunch of intersecting boxes and shapes that arent even welded together or anything.

How do I get rid of all internal mess and leave just a nice clean outer shell?
I have Blender, Zbrush and meshmixer.

I tried to just Dynamesh it at very high resolution - it freaked out and made a lot of holes. lost most of the faces.

Tried to just Zremesh it - it screwed up the hard edges but respected and preseved theinternal bullshit.

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