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>> No.612926 [View]
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612926

>>612850
>>612885
From a quick glance at the docs, it seems that this links *one* object in your Maya/Motionbuilder/client DCC scene to an animation target inside UE, and works only for the purpose of transferring animation data.

It is possible to sync the camera, as demonstrated in OP, but you even need to name it in a particular way inside of Maya.

So a very cool and helpful development, but still not comparable with Eevee.

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