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>> No.689536 [View]
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689536

>>689396
>>689376

I tried with a premade UV layout, pic related. It does what I expected, but it turns out it is not a good way to make an oil paint style filter.
The problem is it samples only one pixel per cell (one UV coordinate) and this results in a very jagged image.

Ideally it should sample all pixels inside one cell and take the average color.

Is there a way to achieve that in Blender nodes? To get the average color over an area??

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