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>> No.677988 [View]
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677988

>>677986
Here's another example. I just copy the "edge" verticies, and then make a separate mesh out of them. In this case - the boot lid. That way two separate objects line up nicely, I can move individual object the way I want and I can assign a bone to this object easily once I'm adding bones for animation.
I hope you get the idea. I don't make doors from scratch, I'm trying to "utilize" my base bodty mesh in order to get the best seams and gaps.

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