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>> No.591070 [View]
File: 30 KB, 762x574, 1304929389719.jpg [View same] [iqdb] [saucenao] [google]
591070

>>590874
>worthless for realtime
>every single game engine uses PBR
>yfw composing that post

PBR is far more intuitive, painting a diffuse and specular map separately is retarded

as soon as offline renderers update their 30 year old workflow non-PBR will be a thing of the past

>> No.580389 [View]
File: 30 KB, 762x574, 1304929389719.jpg [View same] [iqdb] [saucenao] [google]
580389

dumb question

are masked triangles rendered?

like if you have a material and you mask off half of it, does the mesh with that material only have half the performance impact?

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