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>> No.580048 [View]
File: 126 KB, 1312x334, counter-example.jpg [View same] [iqdb] [saucenao] [google]
580048

>>580045
>but I actually think there's decent variety between the faces here
Jaw angle and chin shape, degree of boniness, prominent cheekbones, nose tip shape and angle, eye slant, and overall head shape are without much variation.

The eyes are the most jarring aspect here because 1. Slant was created for Asian morphs and 2. it permits a degree of tilt almost never seen in nature. Seriously, it's a holdover from when they didn't know better at DAZ and used slant instead of epicanthic folds, and now it's actually used for making ayylmaos. IRL that degree of slant's only seen in (geographically isolated) Caucasians of a particular Nordic group and it's a very recessive trait.

All of your examples look like cousins. This is not necessary or desirable even if you have aesthetic preferences.

These four characters are all off the same base figure and only one of them is a sculpt.I neglected to mention, I'm the designer for all of them; they weren't randomly selected from other peoples' galleries.

This is not to say I'm wonderful, there's room for improvement in all of them but they aren't SISTERS and their features harmonize towards a particular individual aesthetic where an individual feature don't stand out as not matching the whole.

>>580047
>Do you think I'm making it up that I used Zbrush to sculpt these or something?
No, I believe you now (I didn't before). But I still think you're using one particular sculpt as a template for non-sibling characters which is a major crutch.

>> No.580045 [DELETED]  [View]
File: 126 KB, 1312x334, counter-example.jpg [View same] [iqdb] [saucenao] [google]
580045

>>580017
>but I actually think there's decent variety between the faces here
Jaw angle and chin shape, degree of boniness, prominent cheekbones, nose tip shape and angle, eye slant, and overall head shape are without much variation.

The eyes are the most jarring aspect here because 1. Slant was created for Asian morphs and 2. it permits a degree of tilt almost never seen in nature. Seriously, it's a holdover from when they didn't know better at DAZ and used slant instead of epicanthic folds, and now it's actually used for making ayylmaos. IRL that degree of slant's only seen in (geographically isolated) Caucasians of a particular Nordic group and it's a very recessive trait.

All of your examples look like cousins. This is not necessary or desirable even if you have aesthetic preferences.

These four characters are all off the same base figure and only one of them is a sculpt.

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