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>> No.634469 [View]
File: 207 KB, 2160x3840, nek2.jpg [View same] [iqdb] [saucenao] [google]
634469

>>634467
>To maintain shape, and volume you will definitely need *morph/blend shapes.
Respectfully disagree. Rigging ass bones to keep volume is a lot faster and leaves less room for error.

https://www.youtube.com/watch?v=3iOMt5kpoHM

After seeing that inkling sample I'm inclined to just stick with flat quads + bone only. Pic is what I have so far.

Yes, I start modeling characters ass-first.

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