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>> No.974496 [View]
File: 557 KB, 1500x750, Water.webm [View same] [iqdb] [saucenao] [google]
974496

>>974493
Lookin good.
You can get the water to follow the stream by doing something similar to this. Where you lay out all of the bends flat on a UV, and do the same thing you did with the waterfall. So that when you animate the noise on one axis, it'll go down all of the turns since in the UV they're all flat.
There's some weird bulging sections on my UV layout, as I did a little bit to ease the transition around the corners.

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