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>> No.744623 [View]
File: 1.36 MB, 1280x720, zbrush-blender-grab.webm [View same] [iqdb] [saucenao] [google]
744623

>>739869
I'm switching over from Blender to Zbrush and I'm trying to replicate some of the behaviour that I've grown accustomed to Blender that I can't figure out how to do in Zbrush. Does anybody know how to 'start' the brush logic off of the model and then have it affect the sculpt as soon as the brush comes in contact with the sculpt? Like for example being able to start the grab brush off of the mesh in Blender allows me to grab the very edge of the sphere so I can push in and shape the silhouette however trying to do the same in Zbrush just rotates the camera. This means I have to get very close to the edge of the sphere in Zbrush so that the brush is on the sphere first. The end result is not perfect the and entire process is already slow and cumbersome. One of the most annoying things I have to deal with right now moving onto Zbrush.

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