[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

>> No.973308 [View]
File: 213 KB, 1639x713, blendurr7.jpg [View same] [iqdb] [saucenao] [google]

For sculpting I consider mouse and tablet interchangeable both have advantages and disadvantages there.
Tablets have better long stroke precision and pressure sensitivity going for it, mouse has better pixel accurate precision while dragging things around with grab tools.
Grab tools is my preffered way of shaping and manipulating surfaces so you tell me to sculpt with a mouse only I don't feel limited as it'd be my mainstay anyways.

for modelling I consider mouse extremely advantageous, I've never had the thought occur in my head to use the tablet for modelling (I'm a max guy).
Only place I use tablets exclusively is if I'm sitting down to draw or doing digital painting type tasks, day to day image editing of textures and photobashing etc I
typically end up using mouse only because I'm too lazy to pick up the tablet even if it would be better for certain manipulations.

Pic related is something I posted here few years ago when I was trying out blenders sculpting tools away from my may comp where I didn't have a tablet on hand, so mouse only.

Digital artists painted using shitty ball mouses for decades before tablets was a widespread thing and did amazing work, it's perfectly possible to become proficient enough to even draw and write clean handwriting dragging a mouse. If a mouse is all you have it's a perfectly viable tool anon. Lot of people do prefer tablets ofc but they're not a requirement.

>> No.959559 [View]
File: 213 KB, 1639x713, blendurr7.jpg [View same] [iqdb] [saucenao] [google]

Blenders sculpting tools are good enough for your purposes anon. Z-brush is only a requirement if you wanna make hyper detailed stuff with like geometric skin texture details and stuff of that nature. Smooth mesh detail like realistic looking surface muscle is well within the scope of blender.

Blenders sculpt tools only weakness is that they can't go very high in polycount so once you start pushing beyond a polycount in the single digit millions you start experiencing issues losing interactive feedback.

Pic related was me learning to sculpt in blender few years back. Stuff up to that type of detail blender is great.

>> No.775888 [View]
File: 214 KB, 1639x713, blendurr7.jpg [View same] [iqdb] [saucenao] [google]

work most of your magic with Snakehook/grab type brushes. Those are the ones that actually works better with the increased precision of a mouse.

When doing middle of surface detail use a lower opacity on your brushes so you can blend shapes together with a minimum amount of smoothing once you're done.

Mouse is my preferred input method for sculpting. I own several tablets that I use all the time, just not for sculpting.
There's a lot of naysayers out there that underestimate the mouse, they're prob pretty new or use to high sensitivity or acceleration etc.
A correctly set up mouse have that 'one screen pixel' at the time type precision that is far more accurate than any tablet.

I sculpted pic related as a test during 2 sessions I posted in a wip thread here using only mouse while testing out the sculpt tools in blender earlier this year.

>> No.743728 [View]
File: 214 KB, 1639x713, blendurr7.jpg [View same] [iqdb] [saucenao] [google]

Made a second pass at this and think I will call it here. Will investigate the retopo and texture baking next.

I'll look into it but blenders performance is already hurting pretty bad, if I need to ctrl-z something
or change a tool setting the program freezes for several seconds and I hear my graphicscard fan spin up like it's comming under heavy load
til I zoom out so I can see my entire model, then things goes smooth again. Found posts from feb describing the same issue but no answer what's up.
Def seems like a glitch, and a pretty bad one at that.

View posts[+24][+48][+96]