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>> No.949375 [View]
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949375

>>948136
Can you make a video/gif doing it plzz

>> No.947390 [View]
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947390

Took interest in Cascadeur for making game animations. But I don't understand the "physics based" animation terms they use all the time.
I understand that the software figures out the "correct" keys to generate between poses but why "physics"?
Does it mean that the software has no use to me if I'm making stylized/cartoonish animations?

>> No.942967 [View]
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942967

>>942965
Oh yeah maybe. I always have that when I do clothes or hair. Should I just inflate and deflate the shit to avoid that? Do you have a solutions when this happens?
People are saying to Pinch/Inflate/Smooth/Dynamesh on a loop until you don't have this effect anymore but it never works for me or it does but completly randomly and I don't like that.

>> No.919775 [View]
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919775

I downloaded some rigs and there's a thing they all share:
If I move an arm in IK mode and switch to FK in the new position, the arm gets back in its original position. Is there a way to disable that?

>> No.918892 [View]
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918892

>>918852
Like what based on your experience?
Like the only thing I can think of for the moment (and before even trying) is to make sure that the "connecting" vertices of each part are layed out coherently so we don't disturb the edgle flow of the each parts.
>>918866
> the normals of boundary loops are consistent
What? I honestly didn't get your answer. Also why would they need to share the same skeleton?
Well I was going to ask this in the future but yeah I'd also like to know if there's an easy way to transfer skeletons (and controls) trough characters that have different proportions. Or am I better off using the Maya quick rigging tool or write my own automatic rigging script?

>> No.917127 [View]
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917127

>>917093
Does your favor imply assets and courses?

>> No.915493 [View]
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915493

I was wondering about this a few days ago, I'm still a baby in the 3D industry and I wondered how a company can know if someone use a cracked/wrong version for a commercial projects.
On this case, the dev showed that he worked on a trial version but are the any other way for them to discover?
Also what prevents someone to work on a cracked version of a software, buy the licence at the very last minute and just release his shit.

>> No.914881 [View]
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914881

>>914879
If you're a pro animator. How's the pay in the animation sector? Of all the 3D fields, I feel like it's the one that pays the most but I don't know how it compare to webdev (the sector I'm currently working in as a backend java dev) in the long run.
I'm definitely having more fun animating but I'm still doing it as a hobby. But in a close future, I might spend the 2k$ on tuition if it lands me a job. Can you tell me about it since I'm not ashamed to say that I'm mostly driven by money

>> No.914187 [View]
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914187

>>914186
Well tell me why you're not using Cascadeur as your main tool. What does it lack, what does it have that Blender or Maya doesn't?

>> No.899142 [View]
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899142

I have been using the Houdini plugin with UE4 but recently I started wanting to upgrade my project tu UE5. But is the Houdini/UE5 plugin stable enough to do that? If not are they at least working on it (I've seen a few people say it's not but I don't know if they should be trusted)

>> No.896303 [View]
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896303

I'm a beginner and it might be a stupid question but:
If you're doing hard surface modeling (for games), let's say you model a complex static object that requires you to make it out very different shapes. So you detail the shapes and all but in the end they're not connected to each other. Is it a bad thing or is it common to do that?
Like for the barrel of a gun or whatever

>> No.786007 [View]
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786007

>>785827
>>785800
Yeah thanks, I tried some stuff and got better results.
But I need advices on how to train properly with Houdini. I'm new to 3DCG and jumped right into this software. So I have these questions:
- What are the Houdini concepts I should master as soon as possible?
- What are the attributes I should master as soon as possible?
- Can you give me a set of items/stuff I should model to train properly after the donut?
- Any other beginner friendly advices?

>> No.784789 [View]
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784789

I know it might be a kind of question that's hated here but, how long (in hours) can I expect a modeler (with an intermediate level) to make models with a similar quality of these:

https://sketchfab.com/3d-models/giorno-giovanna-mafia-boss-costume-update-e3ba30c877d54484842e50e8fc8ddbc0
and
https://sketchfab.com/3d-models/jolyne-cujoh-jojos-bizarre-adventure-fan-art-4448ddd461a24c2d8fbf1cd26b46a57c

>> No.736767 [View]
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736767

Any good Youtube channels related to animating and/or Maya?
I only know NewFrame+

>> No.670191 [View]
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670191

>> No.667213 [View]
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667213

>>667210
No not yet to be honest, the course'section on modeling was subdivised in 3 parts. Hard surface modeling was piss easy but I got fed up with organic modeling and put it aside for the moment and went straight for the second session of the course wich is rigging and animation. Sculpting was the third part of the modeling section.

But I didn't feel like sculpting would be a major thing for me to use since in most the other videos I watched (not the ones from the course I mean), people would rarely use sculpting. I think I actually never saw someone use that. I might be wrong tough. Guess I was wrong about that.

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