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>> No.774510 [View]
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>> No.772589 [View]
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>>772583

>> No.661478 [View]
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>>661436
collapse the vertices so its easier to read and removing floating verts. honestly you can stop there and just have a subdiv modifier to see how it smoothes, since it will convert your triangles to quads. the other is to apply loop reduction methods since the sphere looks higher in loop count. next time tho, work on lower poly models with a subdiv on, dont fucking collapse it. if youre going to use booleans you need to work with something more easier to see, you still will have a lot of artifacts, but the subdiv will take care of that, so its okay to have triangles, and if you have n gons just triangulate them.

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