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>> No.520111 [View]
File: 62 KB, 800x600, FirstGo.jpg [View same] [iqdb] [saucenao] [google]
520111

>>520096

Is it better to model weapons like that in one object or multiple objects? I'm worried about texturing issues where some areas might be too obvious. Then I read that quixel suite 2 and substance (maybe others as well) create texture maps based on the high poly bake down to the low poly, and create a curve/whatever map to deal with intersecting objects, like the trigger guard for example.

Working on pic related.

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