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>> No.939077 [View]
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939077

I'm trying to make a quick wooden frame around a cube.
First I used the wireframe modifier, but I wasn't happy with it since it always comes out triangular and messing around with bevel and remesh to turn into square was getting convoluted.
So then I tried to use geometry nodes to make a wooden template go through the edges and hopefully save me some texturing work. But the only way this seems to go as intended is by converting the template into a curve and that removes the texture. Is there anyway to set it up like this but without sacrificing the textures?

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