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>> No.641231 [View]
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641231

>>641223
>>641230
Regarding smart materials, as far as I know, Substance Painter (or rather, the material in question) doesn't consider the shape of the mesh when projecting the material, it just fills the UV tile. The way around this is to carefully align the UV islands.

I assume it may be possible to do it more easily / automatically with Substance Designer, but I have no experience in that regard.

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