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>> No.531189 [View]
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531189

I'm working on assets for a game with a low poly/pixel art style.
On some of the more complicated models, most a lot of the faces share the same area of the texture file, for example all the spindles on the stair have the same texture on all 4 sides.
Is there some quick way to select all those faces and just assign them to one 'island' in the UV editor in blender?

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