[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.547521 [View]
File: 248 KB, 500x469, tumblr_n35tpnT7Ji1qd4q8ao1_500 (1).gif [View same] [iqdb] [saucenao] [google]
547521

Does someone know how i could emulate PS1 graphics in maya?

The PS1 rendering had something that truly defined the console and gave it that feel that only it had.

I did some research and i found why its that way. Apparently if you look closely the vertices seem to snap on a grid. probably because ps1 didnt have good float values for vertices so they would snap visibly. It also seemed to do that from the camera point of view and not from the world. So points would snap if camera moved.

But then i dont really know how to do that on maya..

Anyone have a clue?

>> No.436601 [View]
File: 248 KB, 500x469, tumblr_n35tpnT7Ji1qd4q8ao1_500 (1).gif [View same] [iqdb] [saucenao] [google]
436601

>>436594

i see.. thats what maybe causes those face overlaps too like in the gif and the high macs game.

well maybe i'll find out how to do this someday, in the mean time i'll stick to nintendo ds graphics. I just love this effect. takes you rigth back..

i think somebody mentioned id have to actually get my model into a ps1 game.. im gonna see if thats really possible, like make my own ps1 rom or some shit

Navigation
View posts[+24][+48][+96]