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>> No.632415 [View]
File: 2.39 MB, 3000x4242, lighting.jpg [View same] [iqdb] [saucenao] [google]
632415

>>632411
nice, where can i dl?
>>632412
i have camera, but no lighting equip, maybe you know where i can get practical lighting examples like pic related?

>> No.595694 [View]
File: 2.66 MB, 3000x4242, 4AF6BB2B-AE2D-4444-B7AE-34F012290460.jpg [View same] [iqdb] [saucenao] [google]
595694

>>595683
1. Depends on what software the lights are implemented in, but the general types of lights are;
A. Point light - acts like a lightbulb, just a point from which light is cast in all directions, and cheapest to calculate.
B. Spot light - similar to point light except it can be focused in a specific direction, if you need realism you can load the IES profile of a real-world lamp.
C. Directional light - in some 3D programs it’s somewhat analogous to the spot light, in others it represents a light source that’s infinitely far away.
D. Area light - unlike the previous lights which cast rays from a single point, area lights distribute it over a wide space, replicating the lighting characteristics of some photographic lights, or used to efficiently cast light into architectural interiors.
E. Mesh light - some rendering engines allow you pick an entire object as an area light.
F. Dome light - casts light into the scene from every direction, often used in image-based lighting by loading in an HDRI, this replicating the lighting conditions of the place it was captured.

2. See pic related for some examples in portraiture. Look to things like photography and film books for lighting practices.

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>> No.501771 [View]
File: 2.55 MB, 3000x4242, 1444938203968.jpg [View same] [iqdb] [saucenao] [google]
501771

>> No.498045 [View]
File: 2.39 MB, 3000x4242, 2einxVi.jpg [View same] [iqdb] [saucenao] [google]
498045

How did all of you start doing 3d modelling/animating? Did you go to school for that or did you just learn all on your own? Is it possible to get a job like that? Is it worth for me to take a couple of courses in 3d, one for modelling, one for lighting and one for animation, all in 3dsmax I believe?

Pic not related.

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