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>> No.953571 [View]
File: 176 KB, 484x1408, PROBLEM.png [View same] [iqdb] [saucenao] [google]
953571

How does sculpting work? I am following a Blender tutorial that uses the block-in -> high poly sculpt -> low poly retopology pipe line, but whenever I try to sculpt my mesh the entire thing fucking EXPLODES and becomes impossible to work with. In the videos I'm watching they manage to elegantly manipulate the mesh but mine gets filled with jagged edges and weird blobby shapes. My block-ins are closer to the final product than whatever I manage to sculpt. How do people get their shit to look so refined?

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