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>> No.633448 [View]
File: 1.43 MB, 1273x2679, hard surface zbrush.jpg [View same] [iqdb] [saucenao] [google]
633448

>>633444
I love 3d coat's retopology.
Its UV mapping is OK in my book.

Allow me to rephrase:
When it comes to making a refined, polished hard surface sculpt, it can be done completely in zbrush.

With 3D coat, I feel it's only good for a base sculpt to be used as a starting point, but you retopologize it for proper edge flow (because 3D Coat sculpts with TRIANGLES/ Triangulated voxels) and do %75 of the work in another program, compared to Zbrush where you can do the entire thing and have it look great (see attached), then just retopologize and bake.

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