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>> No.665665 [View]
File: 366 KB, 1024x1024, lavaballtest.jpg [View same] [iqdb] [saucenao] [google]
665665

>>665645
i might have misunderstood what you're going for

here's a quick (and not very good) attempt at displacement via layered noises + separate shader.

this set up also allows independent displacement control over lava areas via another masked layer rgba. you could, in theory, get as granular as you want with different layers per colour. i can upload the project if you think it'll help. the shader graph is a mess and a screencap might not be too helpful.


btw this might be helpful:
https://lesterbanks.com/2018/10/seamless-looping-noise-maya/

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