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>> No.807603 [View]
File: 907 KB, 1844x3224, ffmodels.jpg [View same] [iqdb] [saucenao] [google]
807603

>>807596
Final Fantasy 7 and 8 have some higher poly models than Quake 3 does.

>> No.735924 [View]
File: 907 KB, 1844x3224, ffmodels.jpg [View same] [iqdb] [saucenao] [google]
735924

For those of you wondering about limitations and polycounts on old systems, here are some of the highest poly character models in any commercially released PS1 game - two from Final Fantasy 7, one from Final Fantasy 8

Diamond Weapon is a STONKING 2,751 polygons, meaning that with the party included, there is upwards of 7500 polygons on screen at once - no wonder the battle section only ran at 15FPS (though the command menu was still drawn at 60).

Below, FF7's Behmoth vs FF8's Behemoth - 8 used more modern skeletal deformations rather than solid, modular parts, and ditched vertex colors, and about 400 polys, in favor of fully textured models, using 4 128x128 texture files (total 256x256).

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