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>> No.702093 [View]
File: 30 KB, 300x240, at-st_walker[1].jpg [View same] [iqdb] [saucenao] [google]
702093

>>699717
Thanks for the help. I get what you mean, I tried what you said in your image but went too obsessed with painting everything instead of modelling. I looked up some other models from games and realized that I shouldn't be hellbent on painting details. I actually prefer modelling details to painting. Modelling is fun while texture painting isn't.
I think I'll just go for a mild version of classical texturing for now and spring to substance in the future.

That badly rounded rubbed pad at the end was a problem. I fucked up the shape and struggled with it, then tried to fix it while retopoing, which ended up like that. I also tried to be hasty as to see how quick I can come up with it. So I left it like that. Considering this is my second model I finished modelling, it stands okay. I'm also piecing together texturing too, so it's still a long ways to go.

I was playing Empire at War and that got me the wrong footing because in that the models were barely modeled and almost all details are painted. I guess they were trying to be cost efficient being an RTS game with lots of models running around.

Your image was fine work in pointing out the bad parts though, appreciated it.

Funny Story: That barely visible dot on the gun is me saying "Fuck this I'm bored."

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