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>> No.909755 [View]
File: 342 KB, 1671x964, Topology.png [View same] [iqdb] [saucenao] [google]
909755

What exactly would be the point in manual retopology for a prop that would usually not be animated?
Do studios still use manual retopology for this kinda thing?
pic related took about 2 days for manual retopology and just a few seconds with decimation, the decimated version has even lower polycount and probably better accuracy, so the only down side would be maybe UV's are gonna take a bit longer to do but still, 2 days....
looks a bit nicer for a portfolio piece but still I don't know if I'd do it again.

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