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>> No.636442 [View]
File: 110 KB, 1492x900, ipushmyfingersintomyeyes.jpg [View same] [iqdb] [saucenao] [google]
636442

can this be achieved using the cloth physics in blender? i've been fucking around for hours trying to achieve something similar.for example i've tried: one icosphere for the head and two cylinders for the shoulders/arms, but whatever setup i try the lower part of the ghost always converges towards its middle (see pic left is what i want, right is my result)

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