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>> No.636773 [View]
File: 11 KB, 1164x620, 3271993703601.png [View same] [iqdb] [saucenao] [google]
636773

I frequently end up with quads that aren't completely flat, though it's not usually as exaggerated as pic related. Will this affect lighting or animation and how do I fix it? Whenever vertices are supposed to be parallel I scale to zero, but what do I do when the faces aren't parallel to an axis?

>>632689

OPEN YOUR EYES AND SEE

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