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>> No.632916 [View]
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632916

>>632893
>It's just a HDRI.
Then mats and topo is fucked even more than I thought lol.

>Metal is hard to make from scratch.
Not really, I don't know what exactly you need to do in blender, but this should be a matter of 3-4 sliders: fresnel, reflection and reflection/highlight glossiness. Oh, and don't forget almost black diffuse except if it is painted. In most cases you only need to crank up fresnel to 7-30 depending on the metal itself and set glossiness to your liking. To add color of metal itself (i.e. copper), set reflection color, not diffuse.

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