[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.667255 [View]
File: 237 KB, 456x516, 50be3944f4ceac85c3f80af77917a304.png [View same] [iqdb] [saucenao] [google]
667255

>>667244
>what you say if your client asks why is your price so high and why it cost as much as it does?
Average effective work hours spent on the model, so everything ranging from the sculpting to the painting of textures, not accounting for rendering times, activities where im basically idle or researching...
Extra based on experience, so time you spent learning that skill and not everyone is able to put in the work hours right away without basic knowledge of the programs
Then there's the artistic value, ofc, which should be like a middle ground of how how much you value your art and how you think it's perceived I guess. So I might value my art quite a bit (maybe not this specific model, but the illustrations i'll work on top of it, eye for graphic design etc) but then realistically I have to understand that Im still a fairly unknown creator and that visuals isnt even my main draw (this guy found out abt me through my music), so you lower that fee
For this specific project the 150-250 I'll ask will be based purely on work hours, Im not taking any creative extra because I dont think im in a possition to do so and because this is the kind of work that I enjoy (something I'd be doing anyways for myself) and it's helping me expand my portfolio

Navigation
View posts[+24][+48][+96]