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>> No.689317 [View]
File: 2.28 MB, 1920x1080, EF2000_3.png [View same] [iqdb] [saucenao] [google]
689317

>>689291
>400+ hours for one aircraft
Save me, lord.

I was able to do pic related in about 10. It's not great, I know, but the problem is the topology goes to Hell in a hand basket pretty quick, especially when I add the wings. I guess I just don't know how to manage the topology on such a complex model. If major components like the wings and fuselage were separate objects, that would help, but that in and of itself creates new problems.

>> No.642548 [View]
File: 2.28 MB, 1920x1080, EF2000_3.png [View same] [iqdb] [saucenao] [google]
642548

>>642536
I'm using blender, but regardless, this guide is super helpful. Really great stuff. Did you make it?

Also, I was experimenting with ways of doing panels non-destructively using modifiers in Blender. Basically what I did was:
1.Duplicate my mesh and cut it up into panels
2.Use a shrink-wrap modifier to make it "stick" to the surface of the aircraft
3.That mesh gets extruded with a modifier
4.Smooth to make the panels contract very slightly and reveal the gaps between them.

The nice thing about this is that its slightly less dependent on topology quality, and is insanely easy to change at any time. You can see the results in pic related. I've exaggerated the lines slightly to make them a little more visible.

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