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>> No.612599 [View]
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612599

>>612589
It's not uncommon for stylized characters to have less detailed faces (pic related). It is about exaggerating some features, and minimizing others.
I don't go for anime/manga style, but having this simple face works for me.
I wanted to have huge eyes, grin, thick eyebrows. Everything that is very expressive. As for the body I went with what I like a lot, and simplified or just not included others. It's pretty much as if I was guided by my dick.

All this said, I want to let you know that your posts made me happy, because the model is definitely not realistic, it's grounded in reality enough for you to make those points.

>you go and give her collar bones defined abs, biceps, pelvis bone, rib cage, deltoids, even the muscles in the neck.
I define them, yes. The ones that are important. If the character is supposed to be toned, then I cannot just have her tubes for arms. But I stick to larger muscle groups. I didn't detail biceps into a 2 headed muscle that it is, and I only hinted at tendons. The scm is seriously just one line, not detailed, but the hint of the form is there. You cannot see it from the image I posted, because it is at the back, but the elbow joint, because it's so small is simplified into just a triangular shape, opposed to more detailed knees, which are bigger part of the model.

When I was setting proportions for the whole model, I knew back then already which parts are going to be simplified, and which are not. I think that approach is the best.

keep the conversation going. It is a very interesting subject. I would like to know more about how other people design stylized characters.

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