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>> No.513659 [View]
File: 299 KB, 1600x900, blender-app_2016-02-20_15-39-49.jpg [View same] [iqdb] [saucenao] [google]
513659

Well, I'm trying to bake normals from a copy of this character that's been subdivided to smooth things out.

Problem is, the normals are baking like shit, with all kinds of triangulation and what have you. And they sometimes aren't even pointing in the right general direction so I get triangles of brightness in darkly lit parts of the model for example.

I tossed my .blend up on dropbox if someone wants to take a look. I'm stumped, never did this with a character model before and I'm clearly missing something here versus what I'd do for furniture or something like that.

https://www.dropbox.com/s/eh7tmzn4xoec17a/bd%20base.blend?dl=0

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