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>> No.972107 [View]
File: 806 KB, 2159x1044, gargco.png [View same] [iqdb] [saucenao] [google]
972107

not finished yet but I have a question regarding vertex coloring
left is solid, right is material preview, smooth shading on. which should I be using to show off these kinda models?
the right looks a bit better, but it also adds a lot of information that isn't actually painted on the model, it adds in shadows and such even with scene lights and and scene world turned off which is kind of annoying
also, did devs in the PS1 and N64 days have the ability to mark certain edges as sharp?

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