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>> No.501586 [View]
File: 387 KB, 1680x1050, screenFetch-2015-11-12_02-28-33.png [View same] [iqdb] [saucenao] [google]
501586

I'm working on making a uv texture for a low poly model and it's taking fucking ages.
Am I doing this wrong or am I just bad at it?
What are some general tips for making low resolution uv maps?

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