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>> No.505547 [View]
File: 777 KB, 1280x833, bucket_knight__blender__by_christopheronciu-d9cl4ec(2).png [View same] [iqdb] [saucenao] [google]
505547

When people make textures for low poly models like this, are they self illuminated to hide the geometry from other light sources catching them the wrong way?

Also, I guess generally, what are some techniques one can use to hide low poly geometry with texture work?

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