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>> No.655268 [View]
File: 105 KB, 551x810, lo-poly person 04 - 30000(5200) tris.png [View same] [iqdb] [saucenao] [google]
655268

Tried making a few different clothing items. So far this seems really easy compared to modeling the human body. I guess I'll finish it up and then get back to heads, since that's what gave me the most trouble.

>>655092
>>655093
I'd eventually like to get something that'd work in Unity, and if I'm reading your guys right that'd mean something involving a "dynamic bone" which is some kind of physics-enabled bone plugin for Unity?
Is this a solution that would work entirely through physics on a default skeleton, or would it require hand-animating the boobs in for every animation the character uses?
I guess I should leave it alone until I get to rigging, but I'm a dabbler by nature and I need to play around a little with stuff that's way beyond my level to be able to stand grinding the basics.

>>655175
>Add smoothing to it, will help a lot
D'you mean smooth shading on the faces or a subdivision modifier? I figured I'd leave it rough so people could see the edge flow better.

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