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>> No.521096 [View]
File: 107 KB, 736x390, crysis2_apartment.jpg [View same] [iqdb] [saucenao] [google]
521096

>>521008
Furniture looks good. Have you started considering how you're going to light the scene, since you already have an area light (the window) placed?

The biggest criticism I can offer is that the wall texture is too noisy. There's no reason why the gaps between your plating would be this extreme, and it causes your other shapes (as well as your lighting information once you add it) to get lost, which is a shape. You'd have two ways to approach this problem - either push the plates there's less of a gap between them, or bring the pit of the gaps closer to the wall surface (less extruded) so the occlusion isn't as strong and they don't appear full black/very dark.

Besides that, two other pointers I can think of:

-Floor and ceiling (from your previous pic) are completely flat for now. This is fine if you're planning on adding a lot of clutter later on, as it will be less glaring, but if you're aiming for a sleek, clean design, you will want to consider giving these planes a pattern at some point. Since your walls have a pretty uniform pattern, your best bet would be to contrast it with something that has irregular variation - maybe the ceiling has a few really wide beams, or the floor has a single inset step that follow the shape of the room. Be creative!

(cont.)

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