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>> No.918635 [View]
File: 196 KB, 1024x1024, PC_HF_Class_Orb_009_Face_MC.jpg [View same] [iqdb] [saucenao] [google]
918635

>>918583
I used a tool called umodel to extract the textures. I want to use the textures in blender, but for that hair's textures, I dont know how. For example, this face textures from the same model, it was compressed to save memory, so I just edit it in photoshop, and extract the R/G/B channels. The unreal engine use R channel for specular, G for metallic and B for roughness. And for the hair's textures, I dont know how they do it to make it work.

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