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>> No.664188 [View]
File: 113 KB, 868x800, thomas-roussel-2b-1716.jpg [View same] [iqdb] [saucenao] [google]
664188

Hello I want to get into sculpting figurines for printing.

As my software I think i'm going to go with blender.
I would prefer avoiding ZBrush like plague.

Could somebody give me a quick rundown on the workflow that I should use?

Can I create a basic T-pose shape with meta balls, rig it, then sculpt in the anatomy and details, slap on it the box modeled hard surface elements and equipment, then use the rig and pose it how I want?

Should I box model the low poly base mesh as well?

Should I even start with a T-pose or should just sculpt it in the desired pose from the start?

>> No.664185 [DELETED]  [View]
File: 113 KB, 868x800, thomas-roussel-2b-1716.jpg [View same] [iqdb] [saucenao] [google]
664185

Hello I want to get into sculpting figurines for printing.

As my software I think i'm going to go with blender.
I would prefer avoiding ZBrush like plague.

Could somebody give me a quick rundown on the workflow that I should use?

Can I create a basic T-pose shape with meta balls, rig it, then sculpt in the anatomy and details, slap on it the box modeled hard surface elements and equipment, then use the rig and pose it how I want?

Should I box model the low poly base mesh as well?

Should I even start with a T-pose or should just sculpt it in the desired pose from the start?

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