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>> No.634930 [View]
File: 177 KB, 1920x1080, ToonTesting.jpg [View same] [iqdb] [saucenao] [google]
634930

>>633840
Pic related is a 3d model rendered in blender with cycles. The issue with using blender's cycles engine is that it's default settings are intended for photo realistic rendering. In order to flatten the image you'll have to change a lot of settings. I'll try to remember everything I did...
>set the all light sources sizes to 0.
Multiple lights can by used, but anything with a size more than this will create smooth shading and blurred shadows.
>use toon shader.
Anything else will diffuse shading. The only exception to this is the transmission and translucence shaders, but they introduce noise so you'll have to render more samples for the same results. Zeroed emissions shaders can be used for "true black" shading, but don't light anything with them.
>set light path bounces down to 0 for every type of bounce.
That said, if you wish to use translucence/transparency you'll have to set transparency bounces to at least 2 (higher values for these two settings do not affect shading, but introduce the need for more samples). I turned off caustics as well, but I doubt they would ruin the 2d effect.
>Every object, and I repeat, every object needs to be visible to ONLY the camera rays.
These "cycles settings" are found at the bottom of the "object" tab for each object. It is probably best to do this this the World object as well; however, you'll need to allow diffuse rays to see the World object in order for the ambient lighting to work.
>Set ambient lighting to high strength and light objects to low strength.
This one is important. Without ambient light your models shadows will be completely black. No light bounces means only surfaces facing light sources will receive light. exact ratios will depend on your aesthetic, but you need to use ambient lighting.

Pic related uses an orthographic camera; however, I've found that a very small FOV, distant perspective camera ends up looking better. I was trying for an old disney princess cartoon aesthetic. Its a work in progress.

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