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>> No.779445 [View]
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779445

How much money can u make from making AAA character models?

>> No.738373 [View]
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738373

why nobody has made a retopo software that is basically draw the flow lines of the quads as a sort of texture and just the let the software to create the retopo based on those lines?

>> No.713468 [View]
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713468

Is there any real reason when you try to animate two rigs using the same animation, the second becomes smaller and change a diferent position when you do that?

on blender.

is this a bug?

>> No.701658 [View]
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701658

can u guys spoonfeed me with some curriculum over what do I need to learn to become a good or above average 3D artist that can go from modelling to 3D animations?

>> No.697076 [View]
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697076

I told some fag on agdg that zbrush remesher auto retopo tools are good enough and you should set like a 3-5k target per model and that's ok.

He told me I was a retard and that I need to do manual retopo.

Why?

>> No.689877 [View]
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689877

I need advice making PBR materials and textures with blender 2.8 so I can export to godot.

>> No.685402 [View]
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685402

Will send 100 bucks to anyone over paypal who makes a tutorial over how to replicate 100% the look of PSX prerendered background capcom games like dinocrisis and RE using something like blender 2.8 or 2.79

>> No.644543 [View]
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644543

I've tried digital sculpting and it seems a meme, unless I wanna make a digital sculpting, traditional methods seems faster and better.

I can model a 3D character is maybe two hours, ready for UV wrapping and texturing.

>make 3D model using traditional methods
>done

>sculpt
>spend time making a nice model
>retopo
>clean the retopo
>done

>inb4 some faggot tell me making game ready models (low poly and mid poly) is easier by sculpting first.

So far I've found zbrush usefull to make normal maps only.

>> No.623540 [View]
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623540

How do I make PBR models using blender and photoshop.

can't run designer and painter without my pc crashing and lagging as fuck.

>buy a newer pc
yeah, if you can send it to me retards.

>> No.615458 [View]
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615458

What is better in the long run.

To master anime in 3D and make 3D animations or stick to 2D.

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