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>> No.680412 [View]
File: 825 KB, 398x542, tits.gif [View same] [iqdb] [saucenao] [google]
680412

>>679693
This guy is in a very special position where he put in the time to learn to create really nice anime models in Maya. He can do all this wizard topology shit and not have the model not look like a mess of poles at the end of the day, so he clearly demonstrates knowledge of how to create topology properly. He also learned to use Maya's shader graph to make some cool stylized anisotropy curve shaders, which is a skill that probably 1% of Maya users have. On top of that, he's very chatty, able to communicate on Twitter in both Japanese and English, and he frequently shares his techniques with people that ask, which demonstrates a lot of goodwill towards his fans. His animeshit looks good and gives me a boner every time I look at it - """proper""" anatomy nonwithstanding (your average user, which is likely more than 90% of people everywhere, cares less about that than you think).

This guy is in a PRIME position to be hired by any company in Japan already, he's not some destitute /3/ user bitching about software. And all the faggots in the thread can say is,

>mUhZbRuSh, mUhScUlPtInG

Unbelievable. zBrush would add almost nothing to this guy's repertoire or workflow at the end of the day. Stop trying to push sculpting onto everyone wanting to do character modeling, it's fucking creepy and makes you look like a cult. There's more than one way to skin a cat and this guy is living proof of that.

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