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>> No.1006340 [View]
File: 489 KB, 2894x1748, 1709659604706328.jpg [View same] [iqdb] [saucenao] [google]
1006340

How are highways like this modelled so seamlessly along these curved roads despite their complexity? This aspect of 3D modelling is so foreign to me.
Is it some special program? I think this involves a lot more than just array -> curve modifier in blender.

Game is Tokyo Xtreme Racer, just came out a few days ago.

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