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>> No.648949 [View]
File: 136 KB, 1124x505, megaboi2.png [View same] [iqdb] [saucenao] [google]
648949

Is there any way to "mark the edges" of the mouth so the outline will read it (in Unity)?
Similar to how Blender has a "mark freestyle edge" function, is it possible to do that in Unity? I'm using Unity-chan Toon shading 2.0

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