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/3/ - 3DCG

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>> No.692660 [View]
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692660

>>692659
this makes no sense whatsoever

>> No.692362 [View]
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692362

>>692256
imagine being this bad

>> No.690124 [View]
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690124

>>690121
>OP is depressed, burnt out, asking for advice, talks about passion
>you suggest learning a shit-tier software
you blendlets are either trolling or just pure cancer at this point.....
gtfo

>> No.689821 [View]
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689821

>>689211
>does Disney just copy paste their characters then modify them with sliders like in Daz
full blown autism right there

>> No.683101 [View]
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683101

>>683090
oh no, not these cringe anime gamer girls again
enough already

>> No.679214 [View]
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679214

>>678939
this whole post is a b8 meme that needs to die

>> No.677099 [View]
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677099

>>677088
>retarded shit-tier anime porn for virgin blendlets
>animation
pick one and stop scooping in the chromosome bucket, you've had more than enough

>> No.673898 [View]
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673898

>>673885
top fucking zozzle
never change, /3/

>> No.669904 [View]
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669904

>>669743
Did you miss all the Spiderverse hype?

>> No.666723 [View]
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666723

>>666331
>No, no, kid. Listen, you DON´T retopo models by hand. Never do that.
>retopology and UVW unwrapping is handled automatically by Zbrush

>>666716
>that's why I per example let Blender do the bones, rigging and have been using bvh files for the animations.

enjoy being mediocre and unemployed forever

>> No.664221 [View]
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664221

>>663544
>discussion about texturing software
>brings up Blender
kys anon

>> No.651423 [View]
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651423

>>650914
Maya does those things too, and a lot better
Good luck with your cinematic rendering in fucking Zbrush, fucktard. Gotta use softwares for what they're best for...

>> No.650115 [View]
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650115

>>649972
>The scene probably isn't final
That's totally irrelevant to the stylistic choices made for that movie, which are settled and have been for a while now

>> No.645767 [View]
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645767

>>645719
>implying that Autodesk gives a shit about Blender

>> No.639203 [View]
File: 34 KB, 480x522, 1485234345617.jpg [View same] [iqdb] [saucenao] [google]
639203

>>639185
>unnoticeable in final renders
>raytraced GI
pick one

>> No.629317 [View]
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629317

>>619659
top tier blender shit

>> No.627960 [View]
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627960

>>627958
10/10 cringe
you can't force people to do your shitty work you fucking child

>> No.626976 [View]
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626976

>>626242
>I want to make 300k too
better make all your dick sucking more than a hobby then

>> No.610325 [View]
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610325

>>610199
holy fuck thats so bad

>> No.606530 [View]
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606530

>>606306
dude for the record I think Blender is absolute shit BUT you're just being unfair here

>> No.602966 [View]
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602966

>>602965
>implying you can fairly and accurately evaluate your own learning abilities compared to all the other people
get off your high horse, faget

>> No.600431 [View]
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600431

>>600421
>the "muh workflow" shit is marketing garbage
mfw

>So, why do you think you'd be the perfect candidate for this 3D position?
>Well faggot you'll find that my beginner status is overly compensated by the fact that I'm a blender user, which is toptier; as you know autodesk is cancer. Also I exclusively use the phong shader, since being physically-correct is a meme and obviously a scam. 3D hasn't evolved much since 1996 anyway, so why bother educating myself or questioning a workflow that fits MY needs. Everyone on the internet forums think I'm right and talented.
>...please leave

Keep being unemployed m8, it's as simple as that

>> No.592318 [View]
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592318

yfw you realize the studios decided to digitally remove a mustache in countless shots in movie A instead of using a fake mustache in movie B

....the definition of insanity

>> No.586779 [View]
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586779

>>586502
>I don't know this thing, it's different from what I'm used to
>UI IS SO BAD OMGGGG
all UIs seem retarded at first
if you're not willing to learn in a field where softwares change and evolve all the time, better quit 3D right now bitch

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