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>> No.586381 [View]
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586381

>>586380
And one more thing. Does anybody know why is this happening?

When I add turbosmooth, it messes up the UVs like in pic related. I tried to figure out if something was wrong with the topology, but I can't understand why did it decide to stretch the seam like that. I can't texture my model properly because of this, so the only solution was, as I said, to unwrap a high-poly model, and just texture and use that one in my scene.

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