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>> No.491843 [View]
File: 384 KB, 2169x730, sculpthilt.jpg [View same] [iqdb] [saucenao] [google]
491843

Here is process for hilt. I didn't have a concept and never did a tiger before so drawing on the basic shape lets me figure out the basic shape without getting caught up in sculpting.

>>491798
yeah, I plan to bake them later. I think the shell eject holes look a bit too elliptical on both sides. Take the mesh into zbrush or do subD modeling for the high poly or something.

>>491787
I've noticed if you zremesh in the middle (or redynamesh a duplicate subtool) and project the details onto that new one, you can drop the polycount a lot while retaining the same level of detail. Since it evens out all the super-squished verts you used to get sharp edges. The polycount for the hilt went from 3mil -> 700k from that alone

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