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/3/ - 3DCG

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>> No.479424 [View]
File: 107 KB, 414x297, 4695835+_92e3b3a7d4065703e0c80eed9276d47b.png [View same] [iqdb] [saucenao] [google]
479424

>>479423
buckle up kids, this is gonna be a long journey

>> No.424366 [View]
File: 107 KB, 414x297, 4695835+_92e3b3a7d4065703e0c80eed9276d47b.png [View same] [iqdb] [saucenao] [google]
424366

>>424338
what the fuck is that green triangle sticking out of the house?

why are there no windows on the first floor?

why don't non of the pieces match in colors?

why are the colors to unrealistic and random?

why are there bars on the windows?

where the fuck are the doors?

why is he using plain colors, does he even know about unwrapping and texturing?

does he even know about ambient occlusion?

does he know anything about lights?

so many fuckng questions, god damn, he clams to be a 7year 3ds max architectural expert

>> No.418705 [View]
File: 107 KB, 414x297, 1397262164681.png [View same] [iqdb] [saucenao] [google]
418705

I suck balls at texturing, I overdo it so hard until it turns to shit... does /3/ have any texturing advice That might help me?

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