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>> No.561931 [View]
File: 152 KB, 518x572, ue4.png [View same] [iqdb] [saucenao] [google]
561931

>>559921

What's the deal with games with assets/textures that look really detailed? For example, most UE4 projects (Some of which use asset-store content) look REALLY high resolution.

However, if I try going as low poly as possible, using 1024 x 1024 MAX texture space, it looks really low quality/amateur even with normal maps, roughness etc.

Even small objects like plates, book clusters seem extremely detailed in other projects.

What am I doing wrong? Are these people using 2048 x 2048 texture space or zbrush for really detailed normals?

>> No.553223 [View]
File: 152 KB, 518x572, unreal-engine-4-logo-transparent-wallpaper-2.png [View same] [iqdb] [saucenao] [google]
553223

Anyone know any good tutorials or websites for getting started with Unreal Engine 4? Trying to find stuff that aren't too out of date.

>> No.553222 [DELETED]  [View]
File: 152 KB, 518x572, unreal-engine-4-logo-transparent-wallpaper-2.png [View same] [iqdb] [saucenao] [google]
553222

Anyone know any good tutorials or websites for getting started with Unreal Engine 4? Trying to find stuff that aren't too out of date.

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