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>> No.744223 [View]
File: 1.84 MB, 1839x1541, sesdfdf.png [View same] [iqdb] [saucenao] [google]
744223

>>743763
>>743764
>>744120
those look pretty rad. Do you use any sites in particular for gathering textures? Here is a bunch of stuff I'm working on (mostly uses pictures I took around the house)

>> No.744046 [View]
File: 1.84 MB, 1839x1541, ASDASAWDA.png [View same] [iqdb] [saucenao] [google]
744046

>>733507
>>733338
>>733038
>>731908
>>731824
These all look rad. I've been trying to get to a ps1 style for a project I'm working on (bottom models wip). What does the topology of your model look like? I'm having a rough time getting humanoids to look right (especially the faces). Do you have any techniques for doing the shading you did on the body there or is it just a lot of adjust texture->reload->adjust again? I've tried to automate that process with things like texture bakes, but it never really gives the right feel.

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